Subjective well-being of self-confessed anime otakus.

de Belen, Julius Ryan S. and Mesias, Pinky Vee Frolein B. and Santos, Bea Angelique B. (2012) Subjective well-being of self-confessed anime otakus. Undergraduate thesis, De La Salle University-Dasmariñas.

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Abstract

ABSTRACT Name of Institution: De La Salle University – Dasmariñas Address: Bagong Bayan, Dasmarinas City, Cavite Title: Subjective Well - Being of Self - Confessed Anime Otakus Authors: de Belen, Julius Ryan S, Mesias, Pinky Vee Frolein B. Santos, Bea Angelique B. Funding Source: Parents Cost: Php 5, 000 Date Started: June 2011 Date Finished: March 2012 Objectives: The study aimed to determine the subjective well-being of self-confessed anime otakus. Specifically, it sought to answer the following questions: 1. What is the Demographic Profile of the respondents? a. Age b. Gender c. Education d. Economic Status 2. What is the level of anime participation of the respondents? 3. What are the levels of subjective well-being of the respondents? 4. What is the correlation between excessive anime participation and the subjective well-being of a person? Scope and Limitation This study is focused on the Subjective Well-being of Anime Otakus. The respondents of this study were self-confessed Anime Otakus regardless of their age, gender, economic status and educational attainment. The respondents were self- confessed Anime Otakus within Cavite, Philippines alone and was limited to thirty (30). The Subjective Well-being tests used by the researchers in this study were self-made questionnaires and also standardized tests. Methodology The researchers have agreed upon applying the concept of the Descriptive Survey Research Design on this study. The respondents of the research were 30 self-confessed anime otakus in Cavite area only. The researchers developed a self-made questionnaire to identify the demographic data of the respondents (see Appendix A) and also the level of the respondent’s anime participation (see Appendix B). The researchers also applied standardized tests like the Scale of Positive and Negative Experience or SPANE (see Appendix C) and Satisfaction With Life Scale or SWLS (see Appendix D), from Ed Diener which measures the subjective well-being of the respondents. The permission to use his tests were already given in his website (see Appendix E) Conclusions Judging from all the results and information gathered and analyzed, it may be concluded that the anime participations and activities of the respondents greatly influence their affects and satisfaction towards life. In other words, the Anime Otakus within Cavite get their contentment and gratification through their involvement in anime related activities. Watching Anime, dressing and talking like their favorite anime characters boosts up their egos and being with the same people who possesses the same interests make them feel that they are important and secured. Thus, sacrificing their financial, social and even their psychological aspects would not be a big problem for them even to the extent that their behaviors can be tagged as taboo or out of the norm. On the contrary, if they are restricted to do so, their attitude and value towards life diminishes. This behavior might be understandable through the information about adolescents which states that during this developmental period, the individual becomes conscious of himself. It is the stage wherein the adolescent seeks self-identity and when he finds complexity, he becomes insecure, frustrated and can have low self – value. If self – identity and security is not fully achieved, fantasy takes place as a defense reaction to compensate frustration. The adolescent then uses fantasy as a temporary escape route from all the unpleasant events and enter into a world wherein their desires can be fulfilled in imagination. Conversely, adolescents seek to belong in a certain group because of their desire for social approval. Once they become secured of their belongingness, their self-esteem and self-confidence will rise which will lead to higher subjective well – being. Recommendations The researchers recommend the following: Anime Otakus. These individuals should only treat anime participation as a hobby or interest that would help them nourish their talents and should not let Anime influence their lives negatively like the Otakus in other countries (see Chapter II) Family and Relatives. It is the family’s responsibility to guide their children on what they watch and read. They should be in touch and aware on what their children see and idolize. Psychologists. The psychologists may develop a measuring tool that measures the subjective well-being of a person itself. It will also be helpful if the test can measure the subjective well-being of a person over time, not only during the past four weeks, etc. Guidance Counselors. Guidance counselors must be aware about the condition of Anime fanatics all over the world so that they would be knowledgeable and prepared if problems about anime arise. Future Researchers. Researchers may study the different understanding of Filipinos about the term otaku, and other subcategories of an otaku. They may also conduct a mixed method or case study, which involves direct observation to anime fanatics’ lives. In addition, they may also study if there is significant difference between male and female respondents.

Item Type: Thesis (Undergraduate)
Additional Information: PSY 1075 2012
Subjects: B Philosophy. Psychology. Religion > BF Psychology
Depositing User: Users 4 not found.
Date Deposited: 30 Jan 2016 02:04
Last Modified: 05 Nov 2024 06:47
URI: https://thesis.dlsud.edu.ph/id/eprint/1383

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